I built, within the virtual reality world of Second Life, a blockbuster bomb that was used during WWII and some beach balls. War, now, is man against machine. I used beach balls to represent man and bombs as machines and filmed their physical interaction, which you can simulate in virtual reality. The music is called Deep Blue because it is a score I digitally wrote using a code I made up from the chess game "Deep Blue versus Kasparov, 1996, Game One" where the computer Deep Blue wins. The machine wins, why I named the film Deep Blue too.