Indy Gaming Today
Absurd, Abstract, Profound - Over the past hundred years, animation has grown from early technical experiments to mainstream entertainment and back to experimental forms, based on technological advancements. Though video games are younger, by comparison, their growth and evolution mirror this same arc of development. This program brings together a selection of 21st-century games, exploring the intersection between games and experimental animation. With easy access to powerful game-building software, an endless library of online tutorials, and the ubiquity of powerful computing devices, video games are no longer the domain of a select few. With time and patience, anyone can create a game. As the access to games and game-design tools increases, the opportunity for experimentation and expression has given rise to new hybrid experiences, pushing the boundaries between what are traditionally known as video games or animation. The question is no longer, “can I make a game,” but “what else can I do with these tools?”
Suitable and highly recommended for all ages
Video Game Play of Bluster Blunder
Bear Warp
Year: 2019
https://bearwarp.com/
Gameplay Video of A Short Hike
Designer: Adam Gryu
Year: 2019
https://adamgryu.com/
Gameplay Video of Museum of Symmetry
Designer: Paloma Dawkins
Year: 2018
https://palomadawkins.com
Gameplay Video of Endless Forest
Designer: Tale of Tales
Year: 2006
http://tale-of-tales.com
Gameplay Video of Noby Noby Boy
Designer: Keita Takahashi
Year: 2009
uvula.jp
Gameplay Video of Papers Please
Designer: Lucas Pope
Year: 2013
https://papersplea.se
Gameplay Video of Everything
Designer: David O’Reilly
Year: 2017
http://www.davidoreilly.com
Gameplay Video of She Dreams Elsewhere
Year: 2020
https://www.studiozevere.com
Gameplay Video of Under A Porcelain Sun
Designer: Studio Oleomingus
Year: 2018
http://oleomingus.com