Breathe Deep is a film about a virtual sculpture that could only exist in the realm of the digital combining natural and synthetic, human and avatar, plant and machine. A dystopic female figure has become one with a pile of debris. She is a virtual architectural ecosystem made of gifs, 3d models, plastic and fake liquids. This is represented through a combination of live action video of performance with sculptures composited with 3D animation and special effects.
Commissioned in 2014 for Friday Flash No.8, a developmental precursor to the Supernova Digital Animation Festival.