Playstation

Playstation

Digital animations heavily influenced by today’s robust and wide-ranging video-gaming trends, as engaging for you to watch as they are to play.

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Playstation
  • A World Within - Trailer for my video game

    A game currently in development by Gustaf Holtenäs

    A World Within is a story based adventure game where you explore a mysterious, odd and beautiful world. Trough surrealistic visuals and heartrending music it aims tell a story of something beyond, something incomprehensible and something mean...

  • Knight Shift

    Anita Fontaine

    "In medieval romances the image of the heroic knight, with his super-human abilities on a quest to slay monsters and dragons was almost real, and reinforced by the jousting spectacle. Knightshift references themes of high romance and chivalry found in old and new media such as m...

  • SuperMeowMeow Game of LOVE

    Ming-Chieh Chen

    "Listen up Pro Gamers, this will be your Love Fable! Let’s load both love and hatred into this video game, and play the Game of Love with SuperMeowMeow.

    How many broken hearts have been taken by DemonMeowMeow? With flirting message bombs, pools of lover’s tears drowning you...

  • Sky Line 2015 (Tube Strike Expansion Pack)

    Lawrence Lek

    Two travelers search for meaning while traveling on a utopian railway that connects independent galleries across London. The video is created from a virtual world commissioned for Art Licks Weekend 2014.

    Sky Line is the most recent chapter of Bonus Levels, an ongoing project in...

  • Alien Afterlife - Let’s Play From The Future

    Jeremy Couillard

    This is a Let's Play of the game, AlienAfterlife, from the year 2056 when smart cars formed real estate companies and took over America. Someone found my game and played it and talked about her life in the future.

    Download the game at https://jeremycouillard.itch.io/alien-afte...

  • Octane

    Jeron Braxton

    "A man engages in a race thru hell and back that parallels America's dark past."

    United States

  • [email protected]

    Victor Morales

    Improvised animation Jam, weaving the viewer through a surreal, pulsating, semi-futuristic landscape, with strange creatures lurking in hidden corners.

    United States

  • Finding Fanon 2

    Larry Achimapong & David Blandy

    Finding Fanon 2, made by Larry Achiampong and David Blandy, uses the Grand Theft Auto 5 in-game video editor.

    Finding Fanon 2 was commissioned by Brighton Digital Festival 2015, supported by Arts Council England.
    The Finding Fanon series is inspired by the...

  • End of Light

    Cassie McQuater

    Useless gun in paradise
    ~
    walk thru for music video game by Cassie McQuater
    sounds by Jono Mi Lo
    ~
    "Standing by my bed in gold sandals
    Dawn that very moment awoke me"

    United States

  • Sparrow of Shaolin

    Paul Johnson

    TU hates the Shaolin Temple. He really, really doesn't like those guys. So when TU finds out that WANG YI and SPARROW have Shaolin Secret Manual in their library, he does what any maniacal despotic lunatic would do - he sends his best 8 assassins to ambush WANG YI and SPARROW to ...

  • Occupy Freedom

    SaveMeOh

    Restricted space turned into public space, trespassing what is ours, occupy our freedom. All the world's a stage!

    Netherlands

  • Dual

    Glasz DeCuir

    Immersive Experience, Real Time Animation. Featuring Deceptions Digital + Echo Starship in a musical dualstream (original) and SaveMe Oh Visual Experience in Virtual Worlds.

    Spain

  • Strategies

    Bryan Leister

    Strategies is part of a larger project that I am working on based on the behavior of natural and mechanical species. The work is exploring the concept of a digital garden, where things exist, react and behave over time. Each of the creatures have their own motivations and behavio...

  • Playbour

    The Rodina

    Roleplay Reality gameplay. Commissioned by FACT, Liverpool and exhibited at States of Play: Roleplay Reality.

    Netherlands

  • Backgrounds

    David Blandy

    A pair of figures walk and converse through a series of animated landscapes. The 16-bit representations are of Blandy and his father, John, discussing their respective art practises, wandering past snow covered temples, rainforest and ruined cities, images at once recognisable as ...

  • Radio Waves, The Coupling of

    Geoff Whitney

    "THE LIFE AND DEATH OF PIZZA MOUNTAIN.. Pizza Mountain has a long history dating back to the mid 2040's. The people of New York loved their pizza, but wouldn't eat anything that wasn't fresh.. so day old pizza began to mound up all over the city. Not only rats but pigeons began l...

  • Our Music of the Spheres

    Tizzy Canucci

    A film poem combining words, images and music. Set in an abandoned space, overlain with sounds from the past and music of the present. The words reflect how thought, place and time can run parallel or intertwine and give meaning to one another. A machinima filmed at The Far Away ...

  • The Digital Pilgrims

    Tizzy Canucci

    "Chaucer’s world of The Canterbury Tales meets today’s digital world. Some characters are almost the same, others quite different.
    But do people really change that much?
    Includes spoken Middle English, and archive material."

    United Kingdom

  • Cute X Doom II

    Anita Fontaine

    A game mod that turns a first person shooter kawaii. Your character wants to join a super-modern religious cult who believes the worship of cute material objects will lead to happiness and enlightenment. In order to prove worthiness you must collect enough cute toys to constitut...

  • The Pristine Purlieu

    Jeremy Couillard

    Small alien spacecraft escape from a cupboard in a suburban home where they later have laser fights, play volleyball and plant trees.

    United States

  • Adaptive Resonance Theory (ART) and Intrusion Detection System (IDS)

    Glasz DeCuir

  • Nirghendheim Demo

    Jelena Viskovic

    Peering into no man’s land, a desolate landscape, through gaming engines.

  • Devices

    Penumbra Carter

    Built and filmed in the virtual world of Second Life, Devices consists of eggs, anvils and the intersection of the weight between the chaos of beginning and the transformations within time.

    United States

  • Deep Blue

    Penumbra Carter

    I built, within the virtual reality world of Second Life, a blockbuster bomb that was used during WWII and some beach balls. War, now, is man against machine. I used beach balls to represent man and bombs as machines and filmed their physical interaction, which you can simulate...