Patrick Henry
The naive assets and exhausted objects are tired of being subjected to ‘Throwness’. They have shunned the absurdity of the material world and now simply want to exist in the realm of the Virtual Kingdoms. Let them be.
Artist Bio:
Patrick Henry is based in Dublin, Ireland and works mainly in VR (Virtual Reality) and video. He graduated with distinction with an MFA from Camberwell College of Arts (UAL), London in 2017. He explores 3D objects and 360 environments. He is presently investigating this via immersive terrains, virtual kingdoms, micro-narratives and HMD (Head Mounted Display) fables, curious to see what he may encounter in this realm of naive assets and exhausted objects. He was shortlisted for the Aspen Digital Art award in 2017. Recent notable appearances of his work include the Athens Digital Arts festival, the Denver Film Festival, the Supernova Digital Arts Festival in Colorado, USA and the Torino Short Film market VR showcase in Turin, Italy.
Theo Triantafyllidis
Screen piece, custom software, live simulation.
72” HD TV, gaming PC
Still life with Yumyums is a playful nod to the tradition of still life paintings as self-contained narratives frozen in time, driven the symbolism imbued to everyday objects. A population of virtual creatu...
Supernova's first simulated environment, one designed by Digerati wunderkind Ryan Wurst using Unity software, features short samples of all Supernova's featured program animations, appearing as they might on our 14th and Champa public LED screen. The audience are mostly aliens, and Steve the Slot...
Supernova Unity Bootcamp No. 1
Presented September 10th as the start of a six session crash course in Unity, developed for Supernova Digital Animation Festival by Unity Technologies and Denver Digerati.
Unity is quickly becoming one of the most valuable tools for creators who want to build Prev...