Full program will launch September 15th on supernova.video
Absurd, Abstract, Profound - Over the past hundred years, animation has grown from early technical experiments to mainstream entertainment and back to experimental forms, based on technological advancements. Though video games are younger, by comparison, their growth and evolution mirror this same arc of development. This program brings together a selection of 21st-century games, exploring the intersection between games and experimental animation. With easy access to powerful game-building software, an endless library of online tutorials, and the ubiquity of powerful computing devices, video games are no longer the domain of a select few. With time and patience, anyone can create a game. As the access to games and game-design tools increases, the opportunity for experimentation and expression has given rise to new hybrid experiences, pushing the boundaries between what are traditionally known as video games or animation. The question is no longer, “can I make a game,” but “what else can I do with these tools?”
Full program will launch September 17th on supernova.video
Hello, my name is Snow Yunxue Fu. I am an international new media artist, curator, and currently an assistant arts professor at New York University Tisch School of the Arts. I have curated the Space Dust program at the 2020 SUPERNOVA Fe...
This is a video summary of the Future Tense course that NYU Professor Snow Yunxue Fu has proposed and taught in the China Academy of Art (CAA) 2020 Young to Young International Collaborative Curriculum Program. The video is edited by the CAA Professor Zhipeng Wang with the footage recordings from...
A mad dash through the history of Video Gaming, a program curated by Sharifa Moore for Supernova. To be presented live on the 14th and Arapahoe LED screen in Denver as part of Silent Screen Walking Tour on September 19th.