In its creation, this work utilized painting/drawing tools and software such as the Unity Game Engine, Autodesk Maya and Adobe Creative Suite. Best viewed in person on the Looking Glass Holographic Display.
Maldacena : A Mirror For The Real highlights, not only the story within, but the context without, through literal reflection, button integration and gestural interaction. This Project was written, coded, 3D modeled, drawn, and painted by Jake Adams as an attempt to reinvent the medium of sequential art storytelling. Furthermore, the project reflects on how visual art fits in the new medium of holography and addresses the implications of visualization within our spatial-temporal existence.