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Walking patrons and continuous flow of glitch effects.
A surreal journey through the dream of video game character who has been K.O. during a match.
The most narrative narrative never narrated. It has a beginning, a middle, and an end…. It is at once both a three-act assault on the conceit of the traditional narrative, and also perhaps, a futile attempt to escape the narrative impulse of cinema.
Artistic enlightenment denied.